• Updated calendar (4 months late!)
  • Adjusted various object colors due to HDR color updates in Unity 2018
  • Improved normals on many objects
  • Rebaked lighting - Thanks scruffyrules for the help!
  • Rebaked Occlusion Culling
  • Fixed missing TeleportTo targets on ObjectRespawners (https://tinyurl.com/wrnxcwx)
  • Fixed a mis-buffered trigger
  • SDK Update - VRCSDK2 2020.03.21.12.04
Windows
  • Removed PhySound (See #27 for details)
  • Brought some materials in-line with their counterparts in The Great Pug
Android
  • Implemented a new metallic material
  • Updated the glass material
  • Added some missing lights
  • Reduced material count
  • Added and adjusted many LOD settings