The Great Pug
- Fixed an issue with various common objects not being batched or GPU instanced due to a “broken” shader. (Thanks, @TCL!)
- Fixed an issue with other objects not being batched or GPU instanced due to using a shader that does not support Instancing (and forgetting that the shader did not support it yet).
- Reduced Shader count
- Reduced overall material count
- Additional small draw call reductions in some areas
- Fixed some odd shadows caused by incorrect geometry above the basement door.
- Improved light maps UVs on small booths near the corner booth.
- Updated Patron flyers
- Removed Christmas boxes
- Fixed small boxes hiding in the walls by the bathrooms
- Rebaked Occlusion
- Rebaked Lighting