• Improved light map UVs in and around the corner booth.
  • Improved light map UVs on the booth base near the mirror side of the main bar.
  • Improved meshes and lightmap UVs near the floor throughout the first and second floors.
  • Improved meshes and lightmap UVs along the stairs to Night View – Woot!
  • Disabled IsKinematic on SyncJitterFix.
  • Reduced the rate at which the Ever Burger™ respawns when under stress. – #100 - Burger Bowling Thanks Ebbeerino !
  • Fixed missing dumpster collision. – #99 - Thanks blair123xyz!
  • Adjusted the dice slightly.
  • Replaced the burnt-out lightbulbs in the status panel.
  • Verified that all Metallic texture files are using the proper import settings. – https://thegreatpug.com/help/srgb/
  • Confirmed that all textures are using streaming mipmaps. Most already had this setting. – https://thegreatpug.com/help/streaming-mipmaps/
  • Improved VRAM usage for some textures and shaders.
  • Recompiled my custom shaders with the latest version of the Amplify Shader Editor.
  • Adjusted some texture resolutions to save space in the asset bundle.
  • Fixed some holes in the wood around the corner booth.
  • Improved batching in and around the corner booth.
  • Removed a few extraneous objects left over from past events.
  • Made many miscellaneous fixes and tweaks.
  • Rebaked lighting a billion times.

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