The Great Pug
- Improved light map UVs in and around the corner booth.
- Improved light map UVs on the booth base near the mirror side of the main bar.
- Improved meshes and lightmap UVs near the floor throughout the first and second floors.
- Improved meshes and lightmap UVs along the stairs to Night View – Woot!
- Disabled IsKinematic on SyncJitterFix.
- Reduced the rate at which the Ever Burger™ respawns when under stress. – #100 - Burger Bowling Thanks Ebbeerino !
- Fixed missing dumpster collision. – #99 - Thanks blair123xyz!
- Adjusted the dice slightly.
- Replaced the burnt-out lightbulbs in the status panel.
- Verified that all Metallic texture files are using the proper import settings. – https://thegreatpug.com/help/srgb/
- Confirmed that all textures are using streaming mipmaps. Most already had this setting. – https://thegreatpug.com/help/streaming-mipmaps/
- Improved VRAM usage for some textures and shaders.
- Recompiled my custom shaders with the latest version of the Amplify Shader Editor.
- Adjusted some texture resolutions to save space in the asset bundle.
- Fixed some holes in the wood around the corner booth.
- Improved batching in and around the corner booth.
- Removed a few extraneous objects left over from past events.
- Made many miscellaneous fixes and tweaks.
- Rebaked lighting a billion times.