The Great Pug
- Implemented an all-new Liquid System!
- Sources of liquids can be activated and fill containers - Just Pint Glasses for now!
- Bottles of liquid can be poured into containers - Just VooDoo Brew for now!
- I consider this feature to be in “early access”
- A fresh instance is recommended
- Further refinements and improvements will be added over time
- Upgraded the bar taps
- Added animation
- Each tap has a different product
- Improved collision near the taps
- Added a base/drain for the taps at main bar
- Got new bar mats for the rails of the bars
- Fixed missing collision on the back stairs – #111 - Thanks @froggibot !
- Improved collision along the bar
- Fixed missing occlusion flags on a handful of objects
- Ensured all crawling path arrows are visible
- Fixed a mirror culling issue – #112 - Thanks @Washmachineman-NL !
- Improved occlusion just a bit in some areas
- Improved light map UVs on the main stairs
- Fixed (?) a weird light mapping issue impacting UV channel use with the wall shader
- Fixed a 1.541 mm hole in the first landing of the main stairs – #116 - Thanks @Washmachineman-NL !
- Removed extraneous material slots that were hanging out on a few meshes
- Updated patron flyers
- Many miscellaneous fixes and adjustments