• Upgraded to VRC Light Volumes 2.0!
  • Added a toggle for disabling Light Volumes. - Known issue: some objects will appear black or dark with LV disabled.
  • Update patron flyers
  • Improved the performance of various scripts related to pickups.
  • Fixed an issue that was causing most walls to be smoother than intended
  • Upgraded the shader used for the walls. It’s now based on Filamented instead of Unity Standard! – Thanks hackspanner and boatfloater!
  • Adjusted Udon Voice Utilities to address avatar sound issues
  • Improvements to the liquid system
  • New features in the liquid system
  • Fixed an issue causing the bucket to not drain
  • Minor improvements to Pickup Management scripts
  • Recompiled all Amplify Shaders with Amplify 1.9.9.1
  • Improved occlusion on various objects throughout The Pug
  • Improved batching and instancing on a surprising number of objects throughout The Pug
  • Addressed a few negatively scaled box colliders
  • Fixed an issue preventing the ‘Transmitted’ light from flashing when saving persistent data
  • Rebaked lighting
  • Rebaked occlusion
  • Thank you to g17123, jebuzjack, Wasmachineman-NL and RED_SIM for reporting performance issues and helping test!
  • Misc minor changes and fixes