Meta’s SocialVR Platform is Ditching VR  ⟡

Meta PR:

We started Worlds for VR with a small crew of dedicated creators who set out to build immersive experiences on their own. Last year, we began to experiment with Worlds as a mobile platform, and we saw positive momentum. Now, to truly change the game and tap into a much larger market, we’re going all-in on mobile.

Where are the tracked legs, Mark?

It really feels like the inherent contradictions of Social VR have to be accepted. Especially during this (still) early era. And Meta took too long to start embracing that fact.

Hello, World!

Welcome to The Great Pug linklog. I’m not 100% sure what I’m doing, but I plan to post links and comments on happenings in Social VR and Virtual Reality here. If you are someone who hangs out with me in Discord, a lot of what appears here will be familiar to #in-the-news followers.

-owlboy