Improved the brightness of lighting in some areas (Thanks, Poplopo!)
Improved light probes
Improved scene hierarchy, somewhat
Reduced the number of Standard shader variants present
Reduced off-screen vertex count in some cases
Reduced shader count
Reduced material count
Reduced shader variants (Thanks TCL!)
Reduced draw calls
Rebaked Occlusion
Rebaked Lighting (many times)
Reduced bundle size (Thanks TCL!)
Removed pano script (Missing in SDK3)
Removed SyncVideoStream (Missing in SDK3)
Removed Mimi Lock (Thanks, Mimi! Thanks, Euan!)
Disabled Ownership Transfer on Collision on all UdonBehaviors (Thanks Phaxe!)
Improved models
Pint glasses
Wine glasses
Tumbler glasses
Whiskey Bottle
The VooDoo Brew bottle
Wine bottles
Barstools
Table chairs
Udon
Reimplemented and enhanced the bell
Reimplemented manual occlusion
Reimplemented all stations (they can be sat in)
Reimplemented all pickups (they can be picked up. Sound and pickup respawn were previously removed in the fall and spring due to VRChat bugs not yet fixed in SDK2. Both features must be re-engineered using Udon.)
Reimplemented the puzzle for The Hunt - Calamity Code
Removed some manual occlusion triggers from the main bar. This addresses #31 , and removes a source of some minor hitching (major hitching on some hardware).