March 12, 2026 The Great Pug

  • The TENTH ANNUAL St. Patrick’s at The Pug is on Saturday March 21st, at 7pm Pacific!
  • Updated sliding door logic
  • Rebaked lighting
  • Rebaked occlusion
  • Updated Filamented to the latest commit
  • Updated AudioLink to v3.1.2
  • Updated VRWorld Toolkit to v3.4.0

February 22, 2026 The Great Pug

  • Implemented major lighting changes/improvements across the world, again!
  • Fixed up a bunch of issues causing the new sliding doors to not operate as intended.
  • Added VRC Light Volumes volumes to the upper part of the back staircase. This should be the last area that still needed VRCLV coverage.
  • Improved and corrected GPU instancing on various objects.
  • Improved Reflection Probe usage across many objects and surfaces.
  • Improved surface normals for various light-mapped objects.
  • Reduced the amount of mesh data used for the overhead lampshades in the main bar.
  • Improved the materials for light bulbs, light globes and table lamp lamp shades.
  • Updated Filamented to the latest release 6cc38a04
  • Updated AudioLink to v3.1.1
  • Misc changes and fixes

February 7, 2026 The Great Pug

  • Another new door!
  • Added Spooky plants.
  • Added VRC Light Volumes support to some materials.
  • Added Light Volumes to some areas.
  • Fixed an issue preventing the fireplace to light - Thanks @Wasmachineman-NL
  • Added audio occlusion to dynamic doors when they are fully closed.
  • Added VRC Light Volumes support to the liquid shader.
  • Audited objects for GPU Instancing - Addressing issues where Instancing was not working as expected.
  • Added GPU instancing support to pool ball shadows.
  • Improved material configurations across the scene.
  • Improved light map UVs on various objects.
  • Misc minor changes and fixes.

January 31, 2026 The Great Pug

  • New door.
  • Fixed an issue that pushed the coins off the shelves
  • Fixed an issue causing the skyline to be visible from the first floor
  • Removed snowflakes and garland.
  • Removed most of the Christmas lights
  • Rebaked lighting
  • Rebaked occlusion
  • Updated Filamented to the (almost) latest version. 1c7c2030
  • Updated AudioLink to v3.1.0
  • Updated OpenNID to v1.1.0
  • Updated VR Stage Lighting to v2.8.1

January 10, 2026 The Great Pug

  • A new dynamic weather system - This one has been a longtime coming! The Great Pug now has dynamic precipitation and cloud cover, based on “real time” data.
  • Addressed an issue that caused the Audio Occlusion Collision to be disabled in the last build - Thanks for the report @Celaline @peas-vr ! #278
  • Disabled voice directionality in Udon Voice Utilities #278
  • Improved materials on many objects
  • Balanced lights throughout The Pug to be more harmonious with Filamented.
  • Removed Christmas trees and Yule Goats
  • Improved collision on the stage - Thanks @Wasmachineman-NL
  • Reduced geometric complexity and overdraw in the bathrooms
  • Adjusted the positioning of some light volumes to better light objects close to the floor
  • Added collision for pickups to the chairs near the fireplace
  • Minor optimizations to various scripts
  • Misc minor fixes and adjustments

December 7, 2025 The Great Pug

  • Addressed various warnings that appeared at scene start
  • Enhanced Toilet interactions - Toilet seat sounds; double-interact to slam the seat down!
  • Added audio to beer taps when liquid is flowing
  • Added LOD1 to the standard chairs
  • Added LOD culling to various Christmas decorations
  • Adjusted LOD culling on Christmas lights
  • Fixed missing LOD references on a few objects
  • Reduced poly count: long tables; Night View hanging lighting; wreaths; Christmas trees
  • Improved normals: long tables;
  • Improved light map UVs: long tables;
  • Improved materials on various objects
  • Adjusted post processing and overall lighting
  • Misc minor changes and fixes

December 5, 2025 The Great Pug

  • The Yule Goat has risen once again!
  • Implemented holiday decorations! This includes long overdue Christmas lights for Night View!
  • Implemented VRCContactSenders - water and fire!
  • Updated the Liquid System to hopefully address issues preventing users from activating or deactivating taps.
  • Opened the VRChat Creator Economy World Store for The Great Pug.
  • Improved the Minor Jump Increase when 1-3 players in the same instance possess the buff.
  • Activated “Override Kaiser mipmapping with Detail-Preserving Image Downscaling (BETA)” in the VRCSDK Settings (I thought this was on by default…)
  • Upgraded VRC Light Volumes (red.sim.lightvolumes) 2.1.3
  • Upgraded UdonVoiceUtils (tlp.udonvoiceutils) 5.0.1
  • Upgraded VRChat SDK - Base (com.vrchat.base) 3.10.1
  • Upgraded VRChat SDK - Worlds (com.vrchat.worlds) 3.10.1
  • The Ninth Annual Halloween at The Pug occurred on October 31st.

October 17, 2025 The Great Pug

  • Fixed an issue causing darkness out back near the kitchen door. - Thanks @notmarlon1!
  • Fixed an issue causing the desktop view of the Pool Table to be occluded by the light above. - Thanks @notmarlon1!
  • Fixed an issue with the pool table balls looking very strange - Thanks @notmarlon1!
  • Improved the behavior of the Purchase Celebration - Thanks @notmarlon1!

October 17, 2025 The Great Pug

A small update with some things I got distracted by when I should be working on Halloween stuff! :ALIENDEAL:

  • Improved the triangle count on a few items by up to 50%
  • Added LOD1 to stools
  • Added LOD1 to small round tables
  • Improved occlusion and reflection settings for some meshes on the staircase
  • Misc minor adjustments

October 9, 2025 The Great Pug

  • Halloween at The Pug is on Oct. 31st at 7pm Pacific! 👽
  • Updated VRC Light Volumes v2.1.2! - Be sure to update your avatar shaders in time for Halloween at The Pug!
  • Improved the toggling of Light Volumes as you move through The Pug
  • Added VRC Light Volumes volumes to the main staircase
  • Rebaked all Light Volumes - There should be slightly less aliasing now
  • Added railings
  • Updated the bucket
  • Fixed multiple misconfigured LOD groups
  • New LOD meshes on a few higher poly objects
  • Reduced the number of materials used for the Pool Table
  • Improved light map UVs on round tables
  • Improved light map UVs on various meshes
  • Improved color balance across many materials
  • Improved audio occlusion colliders
  • Improved player collision
  • Improved minor overdraw issues in some areas
  • Removed duplicate colliders
  • Removed some redundant geometry
  • Removed a duplicate paper towel dispenser?!
  • Reduced the geometric complexity on various objects
  • Updated Filamented to the latest commit cb57fb15
  • Updated TLP UdonUtils (tlp.udonutils) 3.0.2
  • Updated VRChat SDK - Base (com.vrchat.base) 3.9.0
  • Updated VRChat SDK - Worlds (com.vrchat.worlds) 3.9.0 - Thanks for the shader fix VRChat! - @orels1
  • Shout out to VRWorld Toolkit - Thanks for the update 1!
  • Implemented many additions that won’t be enumerated in these patch notes 😏

August 15, 2025 The Great Pug

  • Upgraded to VRC Light Volumes 2.0.1! – This release is intended to address avatar loading hitches related to LV being used on Avatars. Be sure to upgrade your avatar shaders too! - Thanks @lilxyzw and Sacred!
  • Fixed an issue causing the pool cues to be occluded - Thanks DrBenStoneSage!
  • Rebaked lighting to address some minor light mapping issues near the front door - Thanks Wasmachineman-NL
  • Fixed missing collision on some back staircase doors. - Thanks Wasmachineman-NL
  • A few minor adjustments and changes.

August 10, 2025 The Great Pug

  • Upgraded to VRC Light Volumes 2.0!
  • Added a toggle for disabling Light Volumes. - Known issue: some objects will appear black or dark with LV disabled.
  • Update patron flyers
  • Improved the performance of various scripts related to pickups.
  • Fixed an issue that was causing most walls to be smoother than intended
  • Upgraded the shader used for the walls. It’s now based on Filamented instead of Unity Standard! – Thanks @hackspanner and @boatfloater!
  • Adjusted Udon Voice Utilities to address avatar sound issues
  • Improvements to the liquid system
  • New features in the liquid system
  • Fixed an issue causing the bucket to not drain
  • Minor improvements to Pickup Management scripts
  • Recompiled all Amplify Shaders with Amplify 1.9.9.1
  • Improved occlusion on various objects throughout The Pug
  • Improved batching and instancing on a surprising number of objects throughout The Pug
  • Addressed a few negatively scaled box colliders
  • Fixed an issue preventing the ‘Transmitted’ light from flashing when saving persistent data
  • Rebaked lighting
  • Rebaked occlusion
  • Thank you to @g17123, @jebuzjack, Wasmachineman-NL and @REDSIM for reporting performance issues and helping test!
  • Misc minor changes and fixes

July 29, 2025 The Great Pug

  • Upgraded to VRC Light Volumes 2.0!
  • Added a toggle for disabling Light Volumes. - Known issue: some objects will appear black or dark with LV disabled.
  • Update patron flyers
  • Improved the performance of various scripts related to pickups.
  • Fixed an issue that was causing most walls to be smoother than intended
  • Upgraded the shader used for the walls. It’s now based on Filamented instead of Unity Standard! – Thanks hackspanner and boatfloater!
  • Adjusted Udon Voice Utilities to address avatar sound issues
  • Improvements to the liquid system
  • New features in the liquid system
  • Fixed an issue causing the bucket to not drain
  • Minor improvements to Pickup Management scripts
  • Recompiled all Amplify Shaders with Amplify 1.9.9.1
  • Improved occlusion on various objects throughout The Pug
  • Improved batching and instancing on a surprising number of objects throughout The Pug
  • Addressed a few negatively scaled box colliders
  • Fixed an issue preventing the ‘Transmitted’ light from flashing when saving persistent data
  • Rebaked lighting
  • Rebaked occlusion
  • Thank you to g17123, jebuzjack, Wasmachineman-NL and RED_SIM for reporting performance issues and helping test!
  • Misc minor changes and fixes

June 20, 2025 The Great Pug

  • Fixed an issue where voice audio was unintentionally being strongly occluded by other players. Fixing #252 - Thanks Skuld, @Wiqery, @Wasmachineman-NL

June 16, 2025 The Great Pug

  • Added initial VRC Light Volumes support - Testing things out! Thank you @REDSIM and @pema99 for putting up with my questions and suggestions!
  • Added a new system to manage active objects!
    • Light Volumes are disabled when you can’t see them; hopefully minimizing their performance impact
  • Updated Filamented to the latest version - Thanks @Silent for the Light Volumes support and recent bug fixes!
  • Updated from Guribo’s Better Player Audio to Guribo’s UdonVoiceUtilities! - finally - Thanks @Guribo!
  • Improved toilet functionality!
  • Updated Patron flyers
  • Added LOD levels to a few objects
  • Fixed redundant LOD Groups on some tables
  • Addressed all missing LOD references throughout the scene
  • Misc minor changes and fixes
  • Updated to com.vrchat.base 3.8.1
  • Updated to com.vrchat.worlds 3.8.1

April 16, 2025 The Great Pug

  • The rats seem to have vanished…
  • Rebaked lighting
  • Misc minor changes and fixes
  • Updated to com.vrchat.base 3.8.0
  • Updated to com.vrchat.worlds 3.8.0

April 1, 2025 The Great Pug

  • Added animation to the bell system
  • Updated patron flyers
  • Updated log prefixes on various scripts
  • Updated the PoolTableMonitor to reduce simultaneous ownership requests
  • Updated the Red Phone
  • Rebaked lighting
  • Misc minor updates and changes
  • Oh, Rats!

March 19, 2025 The Great Pug

2025.03.15 – The Great Pug

  • ☘️ The Ninth Annual St. Patrick’s at The Pug ☘️

2025.03.18 – The Great Pug

  • Decorations and Music removed
  • Misc minor changes

March 15, 2025 The Great Pug

  • ☘️ The Ninth Annual St. Patrick’s at The Pug ☘️

February 23, 2025 The Great Pug

  • ☘️ The Ninth Annual St. Patrick’s at The Pug is Saturday March 15th at 7pm Pacific! ☘️
  • Banners are up promoting the party
  • Winter decorations taken down
  • Updated patron flyers
  • Addressed some scuffs and marks on the shelves in the back room - Thanks Wasmachineman-NL
  • Improved light mapping near the main stairs - Thanks Wasmachineman-NL
  • Fixed some bothersome collision near the mirror - Thanks Treijim!
  • Misc minor changes and fixes