January 12, 2021 The Great Pug

  • Updated Calendar

  • Added a coin for 2021

  • Took down the holiday decorations

  • Rebaked lighting and Occlusion

  • Known Issue: The download size is larger than expected.

December 2, 2020 The Great Pug

  • The Yule Goat has risen once again! 🐐 🔥
  • Improved light map UVs on various objects
  • Repainted the ceiling in The Roost and some walls in the bathrooms.
  • Adjusted light reflections on various materials
  • Made The Roost and various other areas dimmer again
  • Fixed up the orchid
  • Rebaked lighting
  • Rebaked Occlusion

Note: Bug reports big and small are very welcome! Posting an issue on GitHub works best, but you can also DM me on Discord (owlboy#3438).

October 23, 2020 The Great Pug

  • Fixed the layer for the bucket. (Issue #40) Thanks @Isaac1475!
  • Rebaked occlusion
  • Updated banner texture
  • Updated the environment shader (Thanks Xiexe - XSEnvironment)

October 13, 2020 The Great Pug

  • Updated calendar (13 days late)
  • Added Halloween at The Pug promotional banners and table tents. 🎃

Work continues on Halloween at The Pug!

September 11, 2020 The Great Pug

  • Additional overall lighting adjustments to improve contrast
  • Lightmap UV improvements on many models
  • Additional lighting for the entryway
  • New light fixtures in the entrance
  • Updated calendar (11 days late!)
  • Removed some extraneous meshes
  • Rebaked occlusion

August 13, 2020 The Great Pug

  • Updated Patreon Flyers
  • Overall lighting adjustments
  • New toilet models - In Progress
  • Rebaked Lighting
  • Improved light maps on various object
  • New are in The Roost
  • Fixed bathroom mirror toggle

August 1, 2020 The Great Pug

  • Activated emergency Smörgåstårta
  • Added avatar light toggle
  • Updated Calendar
  • Rebaked Occlusion
  • Rebaked Lighting

June 27, 2020 The Great Pug

  • Fixed missing table colliders in The Roost
  • Added missing geometry on some wood trim in the main bar
  • Adjusted lighting some more
  • Updated UVs and materials on the radiators
  • Fixed lightmap UVs on a few objects

June 26, 2020 The Great Pug

  • Updated to VRCSDK3-UDON-2020.06.16.20.53_Public
  • Improved lightmap UVs on many objects.
  • Improved normals on many objects.
  • Improved the brightness of lighting in some areas (Thanks, Poplopo!)
  • Improved light probes
  • Improved scene hierarchy, somewhat
  • Reduced the number of Standard shader variants present
  • Reduced off-screen vertex count in some cases
  • Reduced shader count
  • Reduced material count
  • Reduced shader variants (Thanks TCL!)
  • Reduced draw calls
  • Rebaked Occlusion
  • Rebaked Lighting (many times)
  • Reduced bundle size (Thanks TCL!)
  • Removed pano script (Missing in SDK3)
  • Removed SyncVideoStream (Missing in SDK3)
  • Removed Mimi Lock (Thanks, Mimi! Thanks, Euan!)
  • Disabled Ownership Transfer on Collision on all UdonBehaviors (Thanks Phaxe!)
Improved models
  • Pint glasses
  • Wine glasses
  • Tumbler glasses
  • Whiskey Bottle
  • The VooDoo Brew bottle
  • Wine bottles
  • Barstools
  • Table chairs
Udon
  • Reimplemented and enhanced the bell
  • Reimplemented manual occlusion
  • Reimplemented all stations (they can be sat in)
  • Reimplemented all pickups (they can be picked up. Sound and pickup respawn were previously removed in the fall and spring due to VRChat bugs not yet fixed in SDK2. Both features must be re-engineered using Udon.)
  • Reimplemented the puzzle for The Hunt - Calamity Code
  • Enhanced the whiskey bottle
  • Reimplemented Mirrors
  • Enabled jump

May 23, 2020 The Great Pug

  • Rebaked lighting
  • Adjusted Post Processing a bit
  • Fixed reflection probes
  • Other minor fixes

May 21, 2020 The Great Pug

  • Improved lightmap UVs in some areas
  • Rebaked lighting
  • Rebaked occlusion
  • Fixed the whiskey bottle
  • Updated Patreon flyers

May 7, 2020 The Great Pug

  • Updated Calendar (7 days late!)
  • Fixed an issue causing the event board script to throw errors (Thanks @TCL987!)
  • Fixed a pickup that collided with players
  • Broke the collision on the first floor (Issue #36)
  • Fixed the collision on the first floor (Issue #36)

April 18, 2020 The Great Pug

  • Updates to hopefully mitigate the network traffic problems introduced in VRChat 2020.x. (Issue #34)

April 12, 2020 The Great Pug

  • Adjusted lighting brightness
  • Added ambient sound out back
  • Adjusted music volume
  • Adjusted fireplace volume
  • Updated main bar lampshade meshes/normals
  • Rebaked occlusion
  • Rebaked lighting

April 10, 2020 The Great Pug

  • Overhauled lighting
  • Upgraded the shader used for many materials (Thanks Xiexe - XSEnvironment)
  • Put up some Saint Patrick’s Day at The Pug 2020 photos
  • Adjusted and improved many materials
  • Improved normals on many meshes
  • Adjusted LOD levels on various objects
  • Removed a couple draw calls
  • Rebaked lighting (a lot)
  • Rebaked occlusion

April 2, 2020 The Great Pug

  • Fixed geometry holes in the keypad shelf in the main bar
  • Improved materials on many objects - work-in-progress
  • Improved normals on various meshes
  • Improved environment lighting
  • Improved batching/reduced draw calls throughout
  • Improved the skybox
  • Fixed a missing Reflection Probe in one of the booths
  • Fixed and improved Post Processing
  • Fixed Lightmap UVs on many objects
  • Rebaked lighting
  • Rebaked occlusion
  • Build: 500

April 1, 2020 The Great Pug - West

  • Updated calendar (4 months late!)
  • Adjusted various object colors due to HDR color updates in Unity 2018
  • Improved normals on many objects
  • Rebaked lighting - Thanks scruffyrules for the help!
  • Rebaked Occlusion Culling
  • Fixed missing TeleportTo targets on ObjectRespawners (https://tinyurl.com/wrnxcwx)
  • Fixed a mis-buffered trigger
  • SDK Update - VRCSDK2 2020.03.21.12.04
Windows
  • Removed PhySound (See #27 for details)
  • Brought some materials in-line with their counterparts in The Great Pug
Android
  • Implemented a new metallic material
  • Updated the glass material
  • Added some missing lights
  • Reduced material count
  • Added and adjusted many LOD settings