October 11, 2019 The Great Pug Added table-tents for Halloween at The Pug 2019 - Oct. 26th! Added a few lights to The Roost Adjusted the blueness of the bathroom couch to be less intense Updated Lightmap UVs on the surfaces above the main bar to fix large Lightmap artifacts at the edges Updated LOD on the banner over the stairs in Night View Updated some drink meshes Rebaked lighting and occlusion Work continues on Halloween at The Pug 2019!
October 1, 2019 The Great Pug Disabled PhysSound for the time being - There is a bug with network events that is likely causing hitches in active instances. Fixed an issue where an empty glass would never fill Added banners for Halloween at The Pug 2019 - Oct. 26th! Updated Calendar Updated Patron flyers Updated materials on the red phone Fixed misplaced light probes Rebaked Lighting Rebaked Occlusion
September 25, 2019 The Great Pug Adjusted the post processing profile Tweaked LOD distance on some items Adjusted some light intensities Fixed incorrect materials on a few items Adjusted a few sounds (Thanks @Zarniwoop ) Work continues on Halloween at The Pug 2019! - Sat. Oct. 26th
September 9, 2019 The Great Pug Adjusted Reflection Probes in The Roost, The Kitchen, Night View, and the main bar to reduce draw calls by a few. Rebaked lighting - Fixed a few lights that were leaking into areas they should not have been Adjusted light probes to work better in some situations Adjusted Occlusion settings to hopefully reduce Occlusion Data processing load a bit Started prepping for Halloween Adjusted some post-processing regions Updated the calendar (9 days late!) Updated Patron flyers SDK Bump: VRCSDK-2019.08.23.13.45_Public
August 22, 2019 The Great Pug Hand tweaked all LOD Groups to work with the new LOD Fixes implemented in 2019.3.1 - Thanks TCL987, Merlin-san Adjusted reflection probes so they are not so aggressive in the staircase to The Roost
August 11, 2019 The Great Pug Rebaked the potato, updated the asparagus Updated lighting throughout the majority of the world Updated many lightmap UVs Reduced overdraw a bit on some ceilings and floors Adjusted the volume of various audio sources Updated materials on the Night View bar Updated occlusion culling Adjusted LOD culling on a couple items
August 6, 2019 The Great Pug - West Calendar Updated Adjusted lighting throughout Updated Urinals Fixed meshes peaking through above the couch in the Restroom SDK Bump: VRCSDK-2019.07.31.13.58_Public Unity Bump: 2017.4.28f1 Windows Updated various materials to match their current versions in The Great Pug Adjusted mirrors to have a max 1024 resolution to make them faster (testing) Added missing ceiling light models in the bathroom Android Sacrificed a draw call to place wood texture on table tops, etc.
August 4, 2019 The Great Pug Updated lightmaps in the back stairwell, bathrooms, and stage area Adjusted lighting in the bathrooms Added sound to radiators Fixed a Patron flyer Fixed ceiling lights that had scooted out of sight upwards Removed a few unneeded triggers and audio sources Added and adjusted LOD groups on various objects World size: 75mb
July 31, 2019 The Great Pug Added new objects: Wash Your Hands, Cloud Soap, cooler shelving, Polygonal Produce, and Your Favorite Beer 12 Pack Added one VRC_Player Audio Override zone: Avatar Sounds are muted when in The Roost. - This is experimental, send me feedback! Added new LOD Groups to some objects Updated Calendar - Ohio Paddle 2019 Updated Patron flyers - Thank you for your support! Updated the textures on Floor Mats, Restrooms/Hub sign and a few other things Updated Lightmap UVs on bathroom sinks Tweaked some LOD distances to not cull things so early on the Index HMD Fixed Reflection Probe priority in the main bar area Updated glass on pickups to hopefully allow it to dynamically batch. Adjusted some pillows so that they hopefully don’t explode across the room when they respawn SDK Version Bump - VRCSDK-2019.07.31.13.58_Public Unity Version Bump - Unity 2017.4.28f1 World size: 76mb
July 4, 2019 The Great Pug Updated bathroom mirrors Updated many materials Improved models on light fixtures in Night View Hall Enhanced the curtain on the stage
June 28, 2019 The Great Pug Updated the calendar (three days early!) Updated Patron flyers Adjusted lightmap resolution on various objects Rebaked Occlusion Rebaked lighting Tweaked some trigger volumes
June 27, 2019 The Great Pug Updated couches Updated a few models in the back room Adjusted various lightmap UVs throughout Updated Patron flyers Rebaked Occlusion Rebaked lighting
June 20, 2019 The Great Pug Updated Patron flyers Reduced the number of materials flyers use Rebaked occlusion Rebaked lighting
May 30, 2019 The Great Pug Updated Calendar (a few days early!) Rebuilt the welcome desk - New model, simpler collision mesh, better UVs, more detail. Fixed visibly disappearing ceiling when looking out of the women’s bathroom (Thanks Zarniwoop! Sorry it took so long to fix!) Improved Texture and Lightmap UVs and Mesh on the main bar Reduced draw calls produced by the liquid in drinks (Thanks 1001!) Reduced draw calls produced by walls Reduced draw calls by 1-15 depending on your view Reduced the minor overdraw on the lighting grid over the stage Rebaked lighting a bunch Rebaked occlusion Added LOD components to a few objects
May 21, 2019 The Great Pug - West Added a bathroom door Added a mirror to the bathroom Added pad to the bar Added the Ding Ding! PC: Fixed missing reflection probes PC: Adjusted what the mirror reflects Android: Updated the mirror background Android: Updated the mirror resolution Android: Improved batching in some situations Android: Improved lighting Android: Fixed blown out light probes Android: Attempted to address color banding Android: Reduced the number of features in the shaders used
May 20, 2019 The Great Pug - West A new second location! Optimized for Mobile VR with a lower player cap and fewer pickups