- Refactored the basement meshes
- World size: 99mb
- Fixed collider above the table behind the couch in The Roost
- The VRCHAT ARCHIVES advert has gotten a bit dirty in the past year and a half. (Thanks Zarniwoop!)
- Material updates
- More materials are now using the Dithering Shader
- World size: 99mb
- Fixes/Adjustments for the live show audio
- Adjustments to shadow casters in The Roost and on the stage
- At least 1 draw call removed.
- World size: 100mb
- Fixed the missing/shifted colliders on the upstairs bar
- Fixed the missing colliders on the downstairs bar cooler
- Adjusted the Dithering Shader a bit
- Updated the Dithering Shader to v.1.calm.0.0.pseudology.1534016371.7
- Many wood materials updated
- Bloom is back to its previous level
- Light Probes should no longer bleed out of the cooler into the back stairway as easily
- Fixed weird light fixture placements throughout the first floor
- LOD adjustments for various signs
- Fire extinguishers should no longer be inside the wall
- Bar Two has slightly better UV unwrapping now
- Reflection Probes adjusted down
- Removed 3 draw calls from the bar cooler.
- THE BELL WORKS AGAIN!
- Fixed issues with the beta Dithering Shader by Xiexe (Thanks TCL!)
- Fixed the weird sheen on the First Dollar plaque (Thanks Exiled!)
- Shaved 1-2 draw calls off of a couple items
- Fixed the weird ceilings in The Roost staircase
- Fixed light baking issues in a few places
- Fixed the ghost chairs by the Corner Booth on the first floor
- Fixed the floor material in the bathrooms
- Removed references to non-existent chair placement scripts by CubedParadox (Thanks Cubed!)
- Calendar Update (7 days late)
- Many shaders changed to a beta version of a Dithering Shader by Xiexe (Thanks Xiexe!)
- Shaved 1-2 draw calls off stage props
- Additions to the live streaming audio support
- Minor fixes
- SDK Bump - 2018.06.21.13.02
- Added experimental live streaming audio support
- Made some Minor LOD tweaks
- LOD Tweaks
- Reflection Probe fixes
- Metalic tables fixed
- Build: 314
- Collider blocking stairs fixed
- Build: 312
- Bell should be fixed
- Lightmap fixes
- Gap below short wall at the top of the roost stairs fixed
- New Brushed Metal material
- Minor optimizations
- LOD setup on many items, we will see how that goes.
- Collision changes
- Reflection probe adjustments
- Build: 311
- Implemented minor draw call optimizations
- Updated lightmaps on back hallway, no more light leaks near the exit sign
- Greatly reduced lightmap artifacts on main stairs leading to Night View
- Overall lightmap filesize dropped
- Build: 310
- World size: 110mb
- Implemented additional minor draw call optimizations
- Updated the wine bottle labels
- Reflection probe resolution changes to reduce download size
- Build: 308
- World size: 116mb
- Texture resolution increases
- Texture compresion changes
- Reduced overall download size by 6mb
- Build: 307
- World size: 122mb
- Made draw call optimizations
- Added missing baseboards in Night View
- Reflection Probe Adjustments
- Stools have shadows again!
- Boxes under the Night View bar are now walkthrough (thanks Meme Man)
- Build: 306
- Updated the appearance of the lampshades
- Made some minor draw call optimizations
- Modified lightmap settings
- Build: 305
- Made some minor draw call optimizations
- Updated some meshes to have better geometry and normals
- Build: 303
- Made some minor draw call optimizations
- Fixed a missing collider near the bar mirror
- Build: 302
- Made a few draw calls optimizations
- Changed the near clipping plane distance on the reference camera (the far clip was not changed)
- Rebaked occlusion
- Updated the meshes for the sink, Roost shelves, stair railings, booth base/backing, and other minor meshes
- Made minor Trigger broadcast type adjustments
- Re-painted the wall near the main bar
- Added a new Patron flyer
Quick Fix (301)
- Fixed some mis-aligned colliders that were out of place.
- Build: 300