August 20, 2018 The Great Pug

  • Fixed Basement occlusion issues
  • Fixed collider sticking into the main bar from the basement
  • More draw call optimizations in the main bar area; 1-12 draw calls depending on the direction you are looking
  • Adjusted the post-processing stack
  • Minor collider adjustments
  • The Devil Bucket should be easier to pick up now
  • World size: 97mb

August 18, 2018 The Great Pug

  • Refactored the basement meshes
  • World size: 99mb

August 17, 2018 The Great Pug

  • Fixed collider above the table behind the couch in The Roost
  • The VRCHAT ARCHIVES advert has gotten a bit dirty in the past year and a half. (Thanks Zarniwoop!)
  • Material updates
  • More materials are now using the Dithering Shader
  • World size: 99mb

August 16, 2018 The Great Pug

  • Fixes/Adjustments for the live show audio
  • Adjustments to shadow casters in The Roost and on the stage
  • At least 1 draw call removed.
  • World size: 100mb

August 12, 2018 The Great Pug

  • Fixed the missing/shifted colliders on the upstairs bar
  • Fixed the missing colliders on the downstairs bar cooler
  • Adjusted the Dithering Shader a bit

August 11, 2018 The Great Pug

  • Updated the Dithering Shader to v.1.calm.0.0.pseudology.1534016371.7
  • Many wood materials updated
  • Bloom is back to its previous level
  • Light Probes should no longer bleed out of the cooler into the back stairway as easily
  • Fixed weird light fixture placements throughout the first floor
  • LOD adjustments for various signs
  • Fire extinguishers should no longer be inside the wall
  • Bar Two has slightly better UV unwrapping now
  • Reflection Probes adjusted down
  • Removed 3 draw calls from the bar cooler.

August 8, 2018 The Great Pug

  • THE BELL WORKS AGAIN!
  • Fixed issues with the beta Dithering Shader by Xiexe (Thanks TCL!)
  • Fixed the weird sheen on the First Dollar plaque (Thanks Exiled!)
  • Shaved 1-2 draw calls off of a couple items
  • Fixed the weird ceilings in The Roost staircase
  • Fixed light baking issues in a few places
  • Fixed the ghost chairs by the Corner Booth on the first floor
  • Fixed the floor material in the bathrooms
  • Removed references to non-existent chair placement scripts by CubedParadox (Thanks Cubed!)

August 7, 2018 The Great Pug

  • Calendar Update (7 days late)
  • Many shaders changed to a beta version of a Dithering Shader by Xiexe (Thanks Xiexe!)
  • Shaved 1-2 draw calls off stage props

July 27, 2018 The Great Pug

  • Additions to the live streaming audio support
  • Minor fixes

July 19, 2018 The Great Pug

  • SDK Bump - 2018.06.21.13.02
  • Added experimental live streaming audio support
  • Made some Minor LOD tweaks

July 3, 2018 The Great Pug

  • LOD Tweaks
  • Reflection Probe fixes
  • Metalic tables fixed
  • Build: 314

July 2, 2018 The Great Pug

  • Collider blocking stairs fixed
  • Build: 312

June 29, 2018 The Great Pug

  • Bell should be fixed
  • Lightmap fixes
  • Gap below short wall at the top of the roost stairs fixed
  • New Brushed Metal material
  • Minor optimizations
  • LOD setup on many items, we will see how that goes.
  • Collision changes
  • Reflection probe adjustments
  • Build: 311

June 29, 2018 The Great Pug

  • Implemented minor draw call optimizations
  • Updated lightmaps on back hallway, no more light leaks near the exit sign
  • Greatly reduced lightmap artifacts on main stairs leading to Night View
  • Overall lightmap filesize dropped
  • Build: 310
  • World size: 110mb

June 28, 2018 The Great Pug

  • Implemented additional minor draw call optimizations
  • Updated the wine bottle labels
  • Reflection probe resolution changes to reduce download size
  • Build: 308
  • World size: 116mb

June 22, 2018 The Great Pug

  • Texture resolution increases
  • Texture compresion changes
  • Reduced overall download size by 6mb
  • Build: 307
  • World size: 122mb

June 8, 2018 The Great Pug

  • Made draw call optimizations
  • Added missing baseboards in Night View
  • Reflection Probe Adjustments
  • Stools have shadows again!
  • Boxes under the Night View bar are now walkthrough (thanks Meme Man)
  • Build: 306

June 7, 2018 The Great Pug

  • Updated the appearance of the lampshades
  • Made some minor draw call optimizations
  • Modified lightmap settings
  • Build: 305

June 5, 2018 The Great Pug

  • Made some minor draw call optimizations
  • Updated some meshes to have better geometry and normals
  • Build: 303

June 4, 2018 The Great Pug

  • Made some minor draw call optimizations
  • Fixed a missing collider near the bar mirror
  • Build: 302