March 2, 2024 The Great Pug

  • St. Patrick’s day is almost upon us! ☘️
  • Gather some friends and have a party! - Saturday March 16th at 7PM Pacific
  • Fixed most collision issues that resulted from the Unity 2022 upgrade - Thanks Wasmachineman-NL
  • Misc minor changes and fixes.

February 28, 2024 The Great Pug

  • πŸŽ‰ Migrated to Unity 2022!
  • ⚠️ This build is expected to have minor bugs due to the migration process. Please report any issues you find via GitHub !
  • πŸ’‘ Overhauled lighting throughout!
  • πŸͺŸ Installed a new window in the main staircase!
  • Improved various meshes throughout - exterior walls, interior trim, light map UVs, albedo UVs, etc.
  • Improved materials on some objects
  • Updated to com.vrchat.worlds 3.5.1
  • Updated to com.vrchat.base 3.5.1
  • Updated to com.llealloo.audiolink 1.3.0
  • Updated to com.acchosen.vr-stage-lighting 2.5.0

December 21, 2023 The Great Pug

  • Added gift boxes beneath the Christmas trees
  • Added the 2023 coin! - Thanks Poplopo!
  • Tweaked lighting
  • Updated patron flyers
  • Tweaked how avatar audio is handled by BetterPlayerAudio
  • Misc visual changes and adjustments

December 1, 2023 The Great Pug

  • The Yule Goat has risen once again! 🐐πŸ”₯
  • Fixed an issue that was potentially blotting out the stars in The Roost - #160 - Thanks Wasmachineman-NL!
  • Updated patron flyers
  • Misc minor adjustments

November 12, 2023 The Great Pug

  • Fixed the house music - #159 - Thanks DAG!
  • Addressed some missing chair bottoms - #158 - Thanks Sacred!
  • Fixed a hole in the ceiling near the main bar area - #154 - Thanks kirtide!
  • Fixed a second hole in the ceiling near the main bar area - #149 - Thanks Wasmachineman-NL!
  • Updated patron flyers
  • Misc minor adjustments and changes

October 27, 2023 The Great Pug

2023.10.27 - The Great Pug

  • Seventh Annual Halloween at The Pug! πŸ’€
  • Misc minor adjustments

2023.11.01 - The Great Pug

  • Removed decorations

October 6, 2023 The Great Pug

  • The seventh annual Halloween at The Pug is Friday Oct. 27th @ 7PM Pacific! πŸŽƒ
  • Put up Halloween banners and tents
  • Tweaked how liquid fill level syncs to hopefully address issues
  • Updated patron flyers
  • Addressed mesh issues in The Roost - #150
  • Misc minor adjustments

September 15, 2023 The Great Pug

  • Added Faux Audio Occlusion via Guribo’s UdonVoiceUtils - #44
  • Installed some new coolers under the main bar, along with the bar in Night View - These should be more energy efficient
  • Fixed an issue preventing the telephone ringer from timing out for all users - #137
  • Added a timeout to all Liquid Sources
  • Updated Patron flyers
  • Fixed some minor issues with the bathroom mirrors - #138
  • Fixed some over zealous occlusion on railings downstairs and in The Roost - #144
  • Fixed various mesh holes and clipping issues - #139, #141, #143
  • Fixed an issue preventing desktop users from interacting with the men’s room sinks - #135
  • Improved a few meshes on the stage to reduce draw calls a bit
  • Misc minor fixes and adjustments

August 30, 2023 The Great Pug

  • Fixed incorrect home locations on most pickups - Thanks Phasedragon for dealing with me asking incomplete questions about it!
  • Objects should snap as expected now that they have proper home locations set
  • Updated the bar towel to prevent it from rolling away
  • Updated the occludee flag for all Mesh Renderers
  • Updated patron flyers
  • Misc minor fixes and adjustments

August 25, 2023 The Great Pug

  • Updated LiquidSystem scripts to hopefully address unresponsiveness - Thanks Wasmachineman-NL
  • Updated Pickup Management scripts to optimize their performance a bit and address minor edge issues
  • Reimplemented the bar towel! - If this proves to be a performance issue, it will sadly have to leave again - #129 - Thanks ItsKizzu!
  • Reimplemented the Ribbon from Saint Patricks at The Pug 2017 - Grats Q! - #129
  • Fixed an issue where the bannister for the stairs leading to the sleeping loft in The Roost was incomplete - #131
  • Surveyed all of my textures to make sure none had stray unused Alpha channels wasting space – I didn’t find any
  • Updated patron flyers
  • Turned on “Allow Collision Ownership Transfer” on all pickups, because “it’s real good now”
  • Rebaked lighting and occlusion
  • Updated to com.vrchat.clientsim 1.2.7

August 12, 2023 The Great Pug

  • Implemented the new layer Interact Passthrough feature - This addresses issues with Desktop and Mobile users not being able to grab pickups on tables and in other contexts when VR users could - Thanks @hackspanner! - (#50)
  • The bucket should be fillable with liquid now!
  • Updated patron flyers
  • Updated to com.vrchat.worlds 3.2.3
  • Updated to com.vrchat.worlds 3.2.3
  • Updated to com.vrchat.udonsharp 1.1.9

August 2, 2023 The Great Pug

  • Implemented a basic Avatar Scaling configuration
  • Updated the liquid system to further address issues with getting into a bad state
  • Updated patron flyers
  • Fixed misaligned stations in The Roost - #123 - Thanks Wasmachineman-NL
  • Addressed some mesh holes - #126 #127
  • Improved mesh structure along the stairs
  • Updated to com.vrchat.worlds 3.2.2
  • Updated to com.vrchat.base 3.2.2
  • Updated to com.vrchat.core.vpm-resolver 0.1.21
  • Implemented misc minor changes and adjustments

July 15, 2023 The Great Pug

  • Updated Patron flyers
  • Made some changes to the liquid system that will hopefully address handles getting stuck
  • Added a new update notification system
    • Current occupants of The Great Pug should see signs informing them of an update shortly after an one is published
    • The signs encourage occupants to rejoin the instance. If you see one of these signs, do your part and spread the word!
  • Adjusted the floor collision on the first floor to be a bit more accurate. #121
  • Misc minor changes

July 7, 2023 The Great Pug

  • Implemented an all-new Liquid System!
    • Sources of liquids can be activated and fill containers - Just Pint Glasses for now!
    • Bottles of liquid can be poured into containers - Just VooDoo Brew for now!
    • I consider this feature to be in “early access”
    • A fresh instance is recommended
    • Further refinements and improvements will be added over time
  • Upgraded the bar taps
    • Added animation
    • Each tap has a different product
    • Improved collision near the taps
    • Added a base/drain for the taps at main bar
  • Got new bar mats for the rails of the bars
  • Fixed missing collision on the back stairs – #111 - Thanks @froggibot !
  • Improved collision along the bar
  • Fixed missing occlusion flags on a handful of objects
  • Ensured all crawling path arrows are visible
  • Fixed a mirror culling issue – #112 - Thanks @Washmachineman-NL !
  • Improved occlusion just a bit in some areas
  • Improved light map UVs on the main stairs
  • Fixed (?) a weird light mapping issue impacting UV channel use with the wall shader
  • Fixed a 1.541 mm hole in the first landing of the main stairs – #116 - Thanks @Washmachineman-NL !
  • Removed extraneous material slots that were hanging out on a few meshes
  • Updated patron flyers
  • Many miscellaneous fixes and adjustments

June 25, 2023 The Great Pug

  • Fixed an issue causing the bar sink faucet to play sound when it shouldn’t - #110 - Thanks Wasmachineman-NL
  • Fixed an issue causing the Whiskey to appear red - #109
  • Fixed an issue where running water could be heard briefly upon loading into The Pug
  • Tweaked the Pickup Manager
  • Updated com.vrchat.worlds to version 3.2.1
  • Updated com.vrchat.base to version 3.2.1
  • Updated com.vrchat.core.vpm-resolver to version 0.1.20
  • Updated ClientSim to version 1.2.6

June 21, 2023 The Great Pug

  • Updated Patron Rewards
  • Fixed a hole near the main bar mirror - #108 - Thanks Wasmachineman-NL
  • Addressed a texture compression issue impacting the Pug Bug Board - #106 - Thanks Wasmachineman-NL
  • Fixed a hole in the wall on the basement staircase - #104 - Thanks Wasmachineman-NL
  • Fixed faucets that were clogged - #105 - Thanks Wasmachineman-NL
  • Updated the shader used for particles, hopefully restoring visibility when viewed in the camera - Thanks for helping me debug the shader Bobystar ! - #103 - Thanks Wasmachineman-NL
  • Adjusted additional pickup properties so they render properly in mirrors - #92 - Thanks Wasmachineman-NL
  • Misc minor changes and adjustments

June 21, 2023 The Great Pug

  • Updated Patron Rewards
  • Fixed a hole near the main bar mirror - #108 - Thanks Wasmachineman-NL
  • Addressed a texture compression issue impacting the Pug Bug Board - #106 - Thanks Wasmachineman-NL
  • Fixed a hole in the wall on the basement staircase - #104 - Thanks Wasmachineman-NL
  • Fixed faucets that were clogged - #105 - Thanks Wasmachineman-NL
  • Updated the shader used for particles, hopefully restoring visibility when viewed in the camera - Thanks for helping me debug the shader Bobystar ! - #103 - Thanks Wasmachineman-NL
  • Adjusted additional pickup properties so they render properly in mirrors - #92 - Thanks Wasmachineman-NL
  • Misc minor changes and adjustments

May 29, 2023 The Great Pug

  • Updated Patron Flyers.
  • Improved mesh and lightmap UVs across various items on the first and second floors.
  • Optimized some meshes to minimize overdraw on the first and second floors.
  • Reduced the number of unique meshes used for some trim objects.
  • Implemented miscellaneous minor fixes and modifications.

May 20, 2023 The Great Pug

  • Improved light map UVs in and around the corner booth.
  • Improved light map UVs on the booth base near the mirror side of the main bar.
  • Improved meshes and lightmap UVs near the floor throughout the first and second floors.
  • Improved meshes and lightmap UVs along the stairs to Night View – Woot!
  • Disabled IsKinematic on SyncJitterFix.
  • Reduced the rate at which the Ever Burgerβ„’ respawns when under stress. – #100 - Burger Bowling Thanks Ebbeerino !
  • Fixed missing dumpster collision. – #99 - Thanks blair123xyz!
  • Adjusted the dice slightly.
  • Replaced the burnt-out lightbulbs in the status panel.
  • Verified that all Metallic texture files are using the proper import settings. – https://thegreatpug.com/help/srgb/
  • Confirmed that all textures are using streaming mipmaps. Most already had this setting. – https://thegreatpug.com/help/streaming-mipmaps/
  • Improved VRAM usage for some textures and shaders.
  • Recompiled my custom shaders with the latest version of the Amplify Shader Editor.
  • Adjusted some texture resolutions to save space in the asset bundle.
  • Fixed some holes in the wood around the corner booth.
  • Improved batching in and around the corner booth.
  • Removed a few extraneous objects left over from past events.
  • Made many miscellaneous fixes and tweaks.
  • Rebaked lighting a billion times.