2024.04.26 - The Great Pug
Modified player collision throughout the pug.
Performed some long overdue Booth Maintenance.
Adjusted audio falloff on pool table sounds
Fixed broken Tapster controls - Thanks Zarniwoop!
Adjusted how collision works on staircases - Thanks Zarniwoop!
Increased the volume on the house music - Thanks Zarniwoop!
Improved UV Maps in some areas.
Fixed various geometry holes - Thanks Wasmachineman-NL
Swapped back in various meshes that had regressed to older versions during the Unity 2022 upgrade.
Reduced overdraw in a few places.
Misc changes and additions.
☘️ Eighth Annual St. Patrick’s at The Pug ☘️
Added a Tip Bowl!
Adjusted lighting to improve scene brightness
Improved geometry normals on the welcome desk sign - Thanks to Sacred for improving the geometry!
Rearranged the tables in Night View
Repainted various walls
Improved the geometry behind the corner booth in the main bar area
Fixed misaligned faucets - Thanks Wasmachineman-NL!
Fixed an exploit with the Tip Bowl - Thanks blair123xyz!
Fixed an issue with desktop users not being able to see the pool table clearly - Thanks MissingNO123!
Fixed various issues with collision and culling stemming from the Unity 2022 upgrade - Thanks Wasmachineman-NL!
Added shelves to the sleeping area
Improved lightmap UVs on various objects
2024.03.18 - Party Decorations and Music removed
:shamrock: Eighth Annual St. Patrick’s at The Pug :shamrock:
Added a Tip Bowl!
Adjusted lighting to improve scene brightness
Improved geometry normals on the welcome desk sign - Thanks to Sacred for improving the geometry!
Rearranged the tables in Night View
Repainted various walls
Improved the geometry behind the corner booth in the main bar area
Fixed misaligned faucets - Thanks Wasmachineman-NL!
Fixed an exploit with the Tip Bowl - Thanks blair123xyz!
Fixed an issue with desktop users not being able to see the pool table clearly - Thanks MissingNO123!
Fixed various issues with collision and culling stemming from the Unity 2022 upgrade - Thanks Wasmachineman-NL!
Added shelves to the sleeping area
Improved lightmap UVs on various objects
2024.03.18 - Party Decorations and Music removed
St. Patrick’s day is almost upon us! ☘️
Gather some friends and have a party! - Saturday March 16th at 7PM Pacific
Fixed most collision issues that resulted from the Unity 2022 upgrade - Thanks Wasmachineman-NL
Misc minor changes and fixes.
🎉 Migrated to Unity 2022!
⚠️ This build is expected to have minor bugs due to the migration process. Please report any issues you find via GitHub !
💡 Overhauled lighting throughout!
🪟 Installed a new window in the main staircase!
Improved various meshes throughout - exterior walls, interior trim, light map UVs, albedo UVs, etc.
Improved materials on some objects
Updated to com.vrchat.worlds 3.5.1
Updated to com.vrchat.base 3.5.1
Updated to com.llealloo.audiolink 1.3.0
Updated to com.acchosen.vr-stage-lighting 2.5.0
Added gift boxes beneath the Christmas trees
Added the 2023 coin! - Thanks Poplopo!
Tweaked lighting
Updated patron flyers
Tweaked how avatar audio is handled by BetterPlayerAudio
Misc visual changes and adjustments
The Yule Goat has risen once again! 🐐🔥
Fixed an issue that was potentially blotting out the stars in The Roost - #160 - Thanks Wasmachineman-NL!
Updated patron flyers
Misc minor adjustments
Fixed the house music - #159 - Thanks DAG!
Addressed some missing chair bottoms - #158 - Thanks Sacred!
Fixed a hole in the ceiling near the main bar area - #154 - Thanks kirtide!
Fixed a second hole in the ceiling near the main bar area - #149 - Thanks Wasmachineman-NL!
Updated patron flyers
Misc minor adjustments and changes
2023.10.27 - The Great Pug
Seventh Annual Halloween at The Pug! 💀
Misc minor adjustments
2023.11.01 - The Great Pug
The seventh annual Halloween at The Pug is Friday Oct. 27th @ 7PM Pacific! 🎃
Put up Halloween banners and tents
Tweaked how liquid fill level syncs to hopefully address issues
Updated patron flyers
Addressed mesh issues in The Roost - #150
Misc minor adjustments
Added Faux Audio Occlusion via Guribo’s UdonVoiceUtils - #44
Installed some new coolers under the main bar, along with the bar in Night View - These should be more energy efficient
Fixed an issue preventing the telephone ringer from timing out for all users - #137
Added a timeout to all Liquid Sources
Updated Patron flyers
Fixed some minor issues with the bathroom mirrors - #138
Fixed some over zealous occlusion on railings downstairs and in The Roost - #144
Fixed various mesh holes and clipping issues - #139 , #141 , #143
Fixed an issue preventing desktop users from interacting with the men’s room sinks - #135
Improved a few meshes on the stage to reduce draw calls a bit
Misc minor fixes and adjustments
Fixed incorrect home locations on most pickups - Thanks Phasedragon for dealing with me asking incomplete questions about it!
Objects should snap as expected now that they have proper home locations set
Updated the bar towel to prevent it from rolling away
Updated the occludee flag for all Mesh Renderers
Updated patron flyers
Misc minor fixes and adjustments
Updated LiquidSystem scripts to hopefully address unresponsiveness - Thanks Wasmachineman-NL
Updated Pickup Management scripts to optimize their performance a bit and address minor edge issues
Reimplemented the bar towel! - If this proves to be a performance issue, it will sadly have to leave again - #129 - Thanks ItsKizzu !
Reimplemented the Ribbon from Saint Patricks at The Pug 2017 - Grats Q! - #129
Fixed an issue where the bannister for the stairs leading to the sleeping loft in The Roost was incomplete - #131
Surveyed all of my textures to make sure none had stray unused Alpha channels wasting space – I didn’t find any
Updated patron flyers
Turned on “Allow Collision Ownership Transfer” on all pickups, because “it’s real good now”
Rebaked lighting and occlusion
Updated to com.vrchat.clientsim 1.2.7
Implemented the new layer Interact Passthrough feature - This addresses issues with Desktop and Mobile users not being able to grab pickups on tables and in other contexts when VR users could - Thanks @hackspanner! - (#50)
The bucket should be fillable with liquid now!
Updated patron flyers
Updated to com.vrchat.worlds 3.2.3
Updated to com.vrchat.worlds 3.2.3
Updated to com.vrchat.udonsharp 1.1.9
Implemented a basic Avatar Scaling configuration
Updated the liquid system to further address issues with getting into a bad state
Updated patron flyers
Fixed misaligned stations in The Roost - #123 - Thanks Wasmachineman-NL
Addressed some mesh holes - #126 #127
Improved mesh structure along the stairs
Updated to com.vrchat.worlds 3.2.2
Updated to com.vrchat.base 3.2.2
Updated to com.vrchat.core.vpm-resolver 0.1.21
Implemented misc minor changes and adjustments
Updated Patron flyers
Made some changes to the liquid system that will hopefully address handles getting stuck
Added a new update notification system
Current occupants of The Great Pug should see signs informing them of an update shortly after an one is published
The signs encourage occupants to rejoin the instance. If you see one of these signs, do your part and spread the word!
Adjusted the floor collision on the first floor to be a bit more accurate. #121
Misc minor changes
Implemented an all-new Liquid System!
Sources of liquids can be activated and fill containers - Just Pint Glasses for now!
Bottles of liquid can be poured into containers - Just VooDoo Brew for now!
I consider this feature to be in “early access”
A fresh instance is recommended
Further refinements and improvements will be added over time
Upgraded the bar taps
Added animation
Each tap has a different product
Improved collision near the taps
Added a base/drain for the taps at main bar
Got new bar mats for the rails of the bars
Fixed missing collision on the back stairs – #111 - Thanks @froggibot !
Improved collision along the bar
Fixed missing occlusion flags on a handful of objects
Ensured all crawling path arrows are visible
Fixed a mirror culling issue – #112 - Thanks @Washmachineman-NL !
Improved occlusion just a bit in some areas
Improved light map UVs on the main stairs
Fixed (?) a weird light mapping issue impacting UV channel use with the wall shader
Fixed a 1.541 mm hole in the first landing of the main stairs – #116 - Thanks @Washmachineman-NL !
Removed extraneous material slots that were hanging out on a few meshes
Updated patron flyers
Many miscellaneous fixes and adjustments
Fixed an issue causing the bar sink faucet to play sound when it shouldn’t - #110 - Thanks Wasmachineman-NL
Fixed an issue causing the Whiskey to appear red - #109
Fixed an issue where running water could be heard briefly upon loading into The Pug
Tweaked the Pickup Manager
Updated com.vrchat.worlds to version 3.2.1
Updated com.vrchat.base to version 3.2.1
Updated com.vrchat.core.vpm-resolver to version 0.1.20
Updated ClientSim to version 1.2.6
Updated Patron Rewards
Fixed a hole near the main bar mirror - #108 - Thanks Wasmachineman-NL
Addressed a texture compression issue impacting the Pug Bug Board - #106 - Thanks Wasmachineman-NL
Fixed a hole in the wall on the basement staircase - #104 - Thanks Wasmachineman-NL
Fixed faucets that were clogged - #105 - Thanks Wasmachineman-NL
Updated the shader used for particles, hopefully restoring visibility when viewed in the camera - Thanks for helping me debug the shader Bobystar ! - #103 - Thanks Wasmachineman-NL
Adjusted additional pickup properties so they render properly in mirrors - #92 - Thanks Wasmachineman-NL
Misc minor changes and adjustments